N64FlashcartMenu
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Connect the SD card to your PC and ensure it is properly formatted to be compatible with your flashcart.
WARNING: Filenames are expected to be written in ASCII, with Western Europe characters fully compatible. Other Unicode characters, such as those from Eastern Europe, Russia, Asia or Middle East regions (to name just a few examples) are not fully supported and may not be displayed.
Note: It is advised to use ROM files in the Big Endian (default, also called "non-byteswapped") format. Although the menu auto-converts byteswapped ROM files, the load time will increase.
sc64menu.n64
file from the releases page, then put it in the root directory of your SD card.menu
. NOTE: byteswapped ROM's will increase load times.See the Emulators page.
See the 64DD page.
All save files (whether FlashRam
, SRAM
or EEPROM
) will be read from a /saves
folder located in the same directory as the ROM and they must share the same file name, but use the .sav
extension. .sav
files will be created and modified whenever a ROM file saves to the "cartridge save memory".
If you are transferring a file from a different flashcart, such as the ED64, you must change the file extension to sav
. For example, a save file called Glover (USA).eep
should have its extension changed to Glover (USA).sav
to work with N64FlashcartMenu.
You may also need to pad/trim the files to their original size:
WARNING: Saves created with certain emulators, or created for a different ROM version (as in revisions of the same game) or region (as in between NTSC and PAL versions of a same game) may be incompatible.