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N64FlashcartMenu
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To use N64 game art images, place your PNG files within the sd:/menu/metadata/ folder.
sd:/menu/metadata/, rather than the previous sd:/menu/boxart/ folder, please update your folder name and structure/content to ensure compatibility.boxart_front.png (DEFAULT)boxart_back.pngboxart_top.pngboxart_bottom.pngboxart_left.pngboxart_right.pnggamepak_front.pnggamepak_back.pngFiles must be in PNG format and use the following dimensions:
Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
i.e. for GoldenEye NTSC USA (NGEE), this would be sd:/menu/boxart/N/G/E/E/boxart_front.png.
i.e. for GoldenEye PAL (NGEP), this would be sd:/menu/boxart/N/G/E/P/boxart_front.png.
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
i.e. for GoldenEye, this would be sd:/menu/boxart/N/G/E/boxart_front.png.
ROMs that use the "Advanced Homebrew ROM Header" Game ID (xEDx) are matched using the "Game Title" (not the Game Code): e.g. sd:/menu/metadata/homebrew/{game title}/boxart_front.png
Warning: Excluding the region ID may show a box art of the wrong region.
When added, extra images will be used if available to itterate:
boxart_back.pngboxart_top.pngboxart_bottom.pngboxart_left.pngboxart_right.pnggamepak_front.pnggamepak_back.pngOn the ROM load screen, you can cycle through available images using the D-pad left/**C-pad left** and D-pad right/**C-pad right** buttons. The menu will display any available images from the list above, skipping images that don't exist.
As a starting point, here is a link to a box art pack, that has boxart_front.png: